AI-powered video game startup

Games built with AI, for every screen.

Rockstar Engineering designs and develops video games for console, web and mobile, along with the features that keep them alive: SDKs, apps, tournaments, passes. Artificial intelligence speeds up every stage while creators stay in charge of every decision.

  • Console
  • Web
  • Mobile
  • Features
  • AI-driven design

Star Catcher

Catch the stars, dodge the bugs. Mouse, touch or keyboard arrows.

Optional mini-game · Mouse, touch or ← → · No data stored

  • Action
  • Adventure
  • RPG
  • Platformer
  • Racing
  • Puzzle
  • Roguelike
  • Strategy
  • Simulation
  • Arcade
  • Multiplayer
  • Narrative

Platforms and consoles

  • PlayStation
  • Xbox
  • Nintendo Switch
  • PC · Steam
  • Epic Games Store
  • iOS · App Store
  • Android · Google Play
  • Web · HTML5
  • WebGL

Engines and technology

  • Unity
  • Unreal Engine
  • Godot
  • Generative AI
  • Automated playtests
  • WebAssembly
  • Online multiplayer
  • Cross-play
  • Controller SDKs
  • iOS and Android apps
  • Tournaments and passes

Three screens, one studio

Console, web, mobile

A single production pipeline to ship wherever your players are, without starting from scratch on each platform.

Console

Smooth, immersive controller-driven experiences, designed from day one for platform performance and certification requirements.

  • PlayStation
  • Xbox
  • Switch

Web

Games playable in one click in the browser, with no install. Ideal to reach a wide audience, test fast and ship demos.

  • HTML5
  • WebGL
  • WebAssembly

Mobile

Touch-first controls, short sessions and solid performance across a wide range of iOS and Android devices.

  • iOS
  • Android
  • Touch

Engines and tools: Unity, Unreal Engine, Godot, or your own technology.

Game concepts

Action on console and mobile

Four original concepts show what we build: open world and tactical shooting on console, battle royale and vehicles on mobile.

Original concept: a red car chased down a skyscraper avenue with a police helicopter overhead.
Console · Open world

Metro Heat

City chase, dense traffic, police helicopters and dynamic lighting.

  • PlayStation
  • Xbox
  • PC
Original concept: a soldier behind a barrier in a ruined city, tracer fire and a helicopter.
Console · Tactical shooter

Ironfront

Cover-based firefights, destructible environments and AI-driven squadmates.

  • PlayStation
  • Xbox
  • PC
Original concept: a soldier on a dirt path toward a village, with a mobile game interface.
Mobile · Battle royale

Dropzone

Short matches, a shrinking zone and touch controls designed for the thumb.

  • Android
  • iOS
Original concept: an orange buggy racing along a dirt track at sunset, with touch controls.
Mobile · Vehicles

Island Rally

Off-road island races with boost, jumps and team chases.

  • Android
  • iOS

Original concept visuals created to illustrate our work. They depict no existing game or third-party brand.

Game features

We also build the features of your game

A game is more than its gameplay. We design and integrate the building blocks that keep it alive: devices, accounts, competition, progression and store.

SDKs and devices

Controllers and accessories: detection, settings, profiles and a stable API for games and apps.

  • Controllers
  • SDK
  • Haptics

Accounts and profiles

Sign-in, player profiles, friends and progress saved across devices.

  • Profiles
  • Friends
  • Sync

Tournaments and leaderboards

Registration, brackets, matches, seasonal rankings and rewards.

  • Brackets
  • Seasons
  • Esports

Passes and rewards

Season passes, progression tiers, subscriptions and free or premium rewards.

  • Pass
  • Tiers
  • Subscriptions

Store and purchases

Built-in store, in-app purchases, limited offers and entitlement handling on the stores.

  • In-app
  • Offers
  • Stores

Events and live ops

Events, quests, remote updates and player insights, with respect for their consent.

  • Events
  • Quests
  • Analytics

Need a feature for your game? Talk about your features

Case study

Osyn: from controller to tournament

Osyn turns an iPhone, an iPad or an Android phone into a pocket console with a USB-C controller. We designed and built the software around the controller with them, from the SDK to tournaments and passes.

Original illustration: a phone in landscape position surrounded by a controller with sticks, triggers, paddles and a USB-C connector.

The Osyn Pro product

  • Direct USB-C
  • No Bluetooth, no battery
  • Hall-effect sticks
  • Rear paddles
  • Analog triggers
  • Foldable and compact
  • iPhone, iPad and Android

Product information published on playosyn.com.

Visit playosyn.com

Our scope, step by step

  1. Step 1

    Controller SDK

    USB-C controller detection, stick, trigger and paddle settings, per-game profiles and a simple API so games recognize the controller.

    • USB-C
    • Settings
    • API
  2. Step 2

    iOS and Android apps

    Design and development of the companion app: one library of compatible games, controller setup, and access to cloud gaming and remote play.

    • iOS
    • Android
    • Cloud
    • Remote play
  3. Step 3

    Tournaments

    Registration, brackets, rankings and rewards, to make the controller a living player community.

    • Brackets
    • Rankings
    • Rewards
  4. Step 4

    Pass

    Access, progression tiers and rewards to keep players coming back.

    • Tiers
    • Rewards
App mockup: game library with Mobile, Cloud and Remote tabs and a connected controller status.

Library

All compatible games in one place.

App mockup: tournament bracket with quarterfinals, semifinals and final.

Tournament

Bracket, countdown and registration.

App mockup: season pass with progress and free and premium rewards.

Season pass

Free and premium tiers.

Illustrative mockups created for this page. They do not reproduce the real app interface. Osyn and Osyn Pro are trademarks of their owner.

AI & production

AI at every stage of making the game

Six areas where artificial intelligence saves time without ever replacing the eye of the creators.

  • AI-assisted game design

    Exploring mechanics, game loops and progression. Dozens of variants tested in hours, the best one chosen by the team.

  • Generated art and sound

    Concepts, textures, sprites, sound ambiences. Everything is reworked and approved by artists before it enters the game.

  • Code and tooling

    Coding assistants, generated editor tools, automated tests. Shorter iteration cycles.

  • Living NPCs and narrative

    Characters that react, dynamic dialogue and adaptive quests, within the limits of your universe.

  • Automated QA and playtests

    Bots that play thousands of runs to find bugs, soft-locks and balance issues before your players do.

  • Live ops and analytics

    Events, updates and balancing guided by player data, with respect for their privacy.

Pipeline

Five levels, from idea to live

A clear method, with a playable build as early as possible.

  1. Level 1

    Concept

    Idea, universe and core loop. AI explores many directions, the team picks the strongest.

  2. Level 2

    Prototype

    A playable build in days to test how fun it is before investing further.

  3. Level 3

    Production

    Art, code, levels and sound move in parallel, with AI assistants and human review at every delivery.

  4. Level 4

    Launch

    Testing on console, web and mobile, optimization, compliance and store submission.

  5. Level 5

    Live

    Continuous updates, events and balancing, guided by player data.

The world of video games

An art, an industry, a community

Video games bring together creators, studios of every size and millions of players. We build for that world: demanding, creative and always moving.

  • Action
  • Adventure
  • RPG
  • Platformer
  • Racing
  • Puzzle
  • Roguelike
  • Strategy
  • Simulation
  • Arcade
  • Multiplayer
  • Narrative
  • Fun comes first

    A mechanic has to feel good before it looks good. We test fun early, in real play sessions.

  • From indies to major studios

    With AI, a small team ships more. We work with independent creators as well as established studios.

  • Human creativity in charge

    AI suggests, creators decide. Art direction, narrative and game design remain human choices.

Contact

Let’s talk about your game

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