Console
Smooth, immersive controller-driven experiences, designed from day one for platform performance and certification requirements.
AI-powered video game startup
Rockstar Engineering designs and develops video games for console, web and mobile, along with the features that keep them alive: SDKs, apps, tournaments, passes. Artificial intelligence speeds up every stage while creators stay in charge of every decision.
Star Catcher
Catch the stars, dodge the bugs. Mouse, touch or keyboard arrows.
Game over
Score 0
Optional mini-game · Mouse, touch or ← → · No data stored
Platforms and consoles
Engines and technology
Three screens, one studio
A single production pipeline to ship wherever your players are, without starting from scratch on each platform.
Smooth, immersive controller-driven experiences, designed from day one for platform performance and certification requirements.
Games playable in one click in the browser, with no install. Ideal to reach a wide audience, test fast and ship demos.
Touch-first controls, short sessions and solid performance across a wide range of iOS and Android devices.
Engines and tools: Unity, Unreal Engine, Godot, or your own technology.
Game concepts
Four original concepts show what we build: open world and tactical shooting on console, battle royale and vehicles on mobile.
City chase, dense traffic, police helicopters and dynamic lighting.
Cover-based firefights, destructible environments and AI-driven squadmates.
Short matches, a shrinking zone and touch controls designed for the thumb.
Off-road island races with boost, jumps and team chases.
Original concept visuals created to illustrate our work. They depict no existing game or third-party brand.
Game features
A game is more than its gameplay. We design and integrate the building blocks that keep it alive: devices, accounts, competition, progression and store.
Controllers and accessories: detection, settings, profiles and a stable API for games and apps.
Sign-in, player profiles, friends and progress saved across devices.
Registration, brackets, matches, seasonal rankings and rewards.
Season passes, progression tiers, subscriptions and free or premium rewards.
Built-in store, in-app purchases, limited offers and entitlement handling on the stores.
Events, quests, remote updates and player insights, with respect for their consent.
Need a feature for your game? Talk about your features
Case study
Osyn turns an iPhone, an iPad or an Android phone into a pocket console with a USB-C controller. We designed and built the software around the controller with them, from the SDK to tournaments and passes.
Product information published on playosyn.com.
USB-C controller detection, stick, trigger and paddle settings, per-game profiles and a simple API so games recognize the controller.
Design and development of the companion app: one library of compatible games, controller setup, and access to cloud gaming and remote play.
Registration, brackets, rankings and rewards, to make the controller a living player community.
Access, progression tiers and rewards to keep players coming back.
All compatible games in one place.
Bracket, countdown and registration.
Free and premium tiers.
Illustrative mockups created for this page. They do not reproduce the real app interface. Osyn and Osyn Pro are trademarks of their owner.
AI & production
Six areas where artificial intelligence saves time without ever replacing the eye of the creators.
Exploring mechanics, game loops and progression. Dozens of variants tested in hours, the best one chosen by the team.
Concepts, textures, sprites, sound ambiences. Everything is reworked and approved by artists before it enters the game.
Coding assistants, generated editor tools, automated tests. Shorter iteration cycles.
Characters that react, dynamic dialogue and adaptive quests, within the limits of your universe.
Bots that play thousands of runs to find bugs, soft-locks and balance issues before your players do.
Events, updates and balancing guided by player data, with respect for their privacy.
Pipeline
A clear method, with a playable build as early as possible.
Idea, universe and core loop. AI explores many directions, the team picks the strongest.
A playable build in days to test how fun it is before investing further.
Art, code, levels and sound move in parallel, with AI assistants and human review at every delivery.
Testing on console, web and mobile, optimization, compliance and store submission.
Continuous updates, events and balancing, guided by player data.
The world of video games
Video games bring together creators, studios of every size and millions of players. We build for that world: demanding, creative and always moving.
A mechanic has to feel good before it looks good. We test fun early, in real play sessions.
With AI, a small team ships more. We work with independent creators as well as established studios.
AI suggests, creators decide. Art direction, narrative and game design remain human choices.
Contact
Tell us about your project. The more precise you are, the more useful our first answer will be.
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